3D Work
More of my 3D work & real time models can be seen here - ArtStation
Cute Plant Keeper Robot
Handpainted 3D character
One of my personal works that was inspired by a beautiful illustration by Lina Kit. I wanted to create a fully hand-painted model with multiple texture sets and go through all the stages to produce a game-ready 3D character (without rigging). I started in Blender, blocking out the basic shapes using Lina Kit's concept art as a reference. Then I moved to ZBrush and sculpted everything. I decided to use dynamesh for most of the shapes as I wanted to experiment more with sculpting and not rely on my initial blocking-out topology. When I was happy with the high poly, I did manual retopology in Maya and separated the model into three parts. I used RizomUV to create UVs for every part. I then baked all main maps in Marmoset - I really like how easy it’s to manually adjust the cage for each object and generally prefer it to Painter for its cleaner results. After baking, I set up the low-poly model in Substance Painter, assigned all the maps, and created a base for hand-painting using smart masks, generators, and baked everything onto albedo map. For the final step, I imported textures from Substance into 3D-Coat and hand-painted all details. I used Cycles in Blender for all preview renders.
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Traditional British Pub
3D Environment
One of my personal project I've been working on in my spare time to practice Maya and Arnold workflows. Ive learned a lot working on this and it was really fun! Besides the bottles all models and materials were made by me. I used Substances Painter, RizomUV and ZBrush as well as Maya.
The bottles I downloaded from there: sketchfab

Everything was rendered in Arnold and I also used Photoshop for post processing.
Other 3D Work
More of my 3D work & real time models can be seen here - ArtStation